Show Notes

 
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twoolley61
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PostPosted: Tue Jul 08, 2008 6:23 am    Post subject: Show Notes Reply with quote

Choose Your Realm
Choose Your Language
This is the language that will be used by other players and game masters.

Decide Your Realm Style
    Normal or PVE – Player vs. Environment
    PVP – Player vs. Player
    RP – RolePlaying
    RPPVP – RolePlaying PVP

Choose A Timezone
You’ll want to chose a realm based on it’s time zone. This ensures that when you are available to play so are others.

Race Discussion
Horde vs. Alliance: A Brief History
The game's races are divided into two warring factions: the Alliance and the Horde. Characters can only talk, group, and create guilds with players from their own faction. Certain zones and cities in the world are also friendly to one faction while hostile to the other. Additionally, certain quests can only be completed by members of one faction and not the other.

Alliance Races

Humans
    Home City: Stormwind
    Starting Zone: Elywnn Forest
    Racial Traits:
      Perception – Increases stealth detection
      The Human Spirit - Increase Sprit by 10%
      Diplomacy – 10% Bonus to faction point gain
      Sword Specialization – Expertise with swords & 2handed weapons increased by 5
      Mace Specialization – Expertise with Maces and 2h maces increased by 5
    Classes: Mage, Paladin, Priest, Rogue, Warrior, Warlock


Dwarves
    Home City: Ironforge
    Starting Zone: Dun Morogh
    Racial Traits:
      Stoneform – when active grant immunity to Bleed, Poison & Disease effects and armor increases by 10%.
      Gun Specialization – Chance to critically hit with a gun is increased by 1%
      Frost Resistance - +10 Frost Resistance
      Find Treasure – See all treasure on the minimap
    Classes: Hunter, Paladin, Priest, Rogue, Warrior


Night Elves
    Home City: Darnassus
    Starting Zone: Teldrassil
    Racial Traits:
      Shadowmeld - Activate while immobile and out of combat to enter stealth mode - lasts until canceled
      Quickness - Dodge chance increased by 1%
      Wisp Spirit - Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost)
      Nature Resistance - All Night Elves get +10 Nature Resistance
    Classes: Durid, Hunter, Priest, Rogue, Warrior


Gnomes
    Home City: Ironforge
    Starting Zone: Dun Morogh
    Racial Traits:
      Escape Artist - Activate to break out of a Root or Snare effect
      Expansive Mind - Increase Intelligence by 5%
      Arcane Resistance - +10 Arcane Resistance
      Engineering Specialization - 15 skill bonus to Engineering
    Classes: Mage, Rogue, Warlock, Warrior


Dreanai
    Home City: Exodar
    Starting Zone: Azuremyst Isle
    Racial Traits:
      Gemcutting - Jewelcrafting skill increased by 5.
      Gift of Naaru - Heals the target 50 + 15/Level over 15 sec - 40 yd range
      Inspiring Presence - Increases chance to hit with spells by 1% for you and all party members within 30 yards.
      Heroic Presence - Increases chance to hit by 1% for you and all party members within 30 yards.
      Shadow Resistance - Shadow Resistance increased by 10
    Classes: Hunter, Mage, Paladin, Priest, Shaman, Warrior


Horde Races

Orcs
    Home Cty: Orgrimmar
    Starting Zone: Durotar
    Racial Traits:
      Blood Fury (hunter/Rogue/Warrior) - Increases attack power by (Level*4)+2 per character level (282 at 70), but reduces healing effects on you 50%
      Blood Fury (shaman) - Increases melee attack power by (Level*4)+2 and your damage and healing from spells and effects by (Level*2)+3, but reduces healing effects on you by 50%
      Blood Fury (warlock) - Increases your damage and healing from spells and effects by (Level*2)+3 , but reduces healing effects on you by 50%
      Hardiness - 15% resistance to stun and knockout effects
      Command - Pet melee damage increased by 5%
      Axe Specialization - Expertise with Axes and Two-Handed Axes increased by 5
    Classes: Hunter, Rogue, Shaman, Warlock, Warrior


Tauren
    Home City: Thunder Bluff
    Starting Zone: Mulgore
    Racial Traits:
      War Stomp - Activate to stun up to 5 opponents within 8 yards
      Endurance - Max Health increased by 5%
      Cultivation - 15 skill bonus to Herbalism
      Nature Resistance - +10 Nature Resistance
    Classes: Druid, Hunter, Shaman, Warrior


Trolls
    Home City: Orgrimmar
    Starting Zone: Durotar
    Racial Traits:
      Berserking - Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking.
      Regeneration - 10% health regen bonus, 10% active in combat
      Beast Slaying - 5% damage bonus to Beasts
      Throwing Specialization - Your chance to critically hit with Throwing Weapons is increased by 1%
      Bow Specialization - Your chance to critically hit with Bows is increased by 1%.
    Classes: Hunter, Mage, Priest, Rogue, Shaman, Warrior


Undead (a.k.a. The Forsaken)
    Home City: Undercity
    Starting Zone: Tirisfal Glades
    Racial Traits:
      Will of the Forsaken - Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep
      Cannibalize - Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds
      Underwater Breathing - Underwater breath lasts 300% longer than normal
      Shadow Resistance - Shadow Resistance increased by 10
    Classes: Mage, Priest, Rogue, Warlock, Warrior


Blood Elves
    Home City: Silvermoon City
    Starting Zone: Eversong Forest
    Racial Traits:
      Arcane Affinity - Enchanting skill increased by 10
      Arcane Torrent (hunters/paladins/mages/priests/warlocks) - Silences all enemies within 8 yards for 2 sec. In addition, you gain 5 + 1/Level Mana restored per Mana Tap charge currently affecting you
      Arcane Torrent (rogue) - Silences all enemies within 8 yards for 2 sec. In addition, you gain 10 Energy for each Mana Tap charge currently affecting you
      Magic Resistance - All resistances increased by 5
      Mana Tap - Reduces target's mana by 51 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times. Amount of mana reduced is 50 + 1/Level
    Classes: Hunter,Mage, Paladin, Priest, Rogue, Warlock



Class Discussion

Class Description

Druids are the keepers of the world and masters of nature with a diverse array of abilities. They are powerful healers, capable of curing poisons and raising fallen comrades in the thick of battle. Druids also command nature's wrath, calling down ranged blasts of energy, summoning swarms of insects, or entangling their foes in the earth. But druids are also masters of the wild, able to shapeshift into a great bear, cat, or even sea lion, gaining their powers in combat or travel. Druids are a diverse class with a variety of playstyles, capable of filling any role.

Hunters are deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles. Skilled survivalists, they can track enemies or lay traps to damage and entrap their foes. Hunters also possess a primal connection to the beasts of Azeroth, capable of taming and training them to keep as loyal guardians. Wearing light to medium armor, hunters can also dual wield weapons in combat, fighting beside their pets in battle

Mages wield the elements of fire, frost, and the arcane to destroy or neutralize their enemies. They are a robed class that excels at dealing massive damage from afar, casting elemental bolts at a single target, or raining destruction down upon their enemies in a wide area of effect. Mages can also augment their allies' spell-casting powers, summon food or drink to restore their friends, and even travel across the world in an instant by opening arcane portals to distant lands.

Paladins are the guardians of the Holy Light and defenders of the Alliance, paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies and resurrecting the slain. In combat, they can wield massive two-handed weapons, stun their foes, destroy undead and demons, and judge their enemies with holy vengeance. Paladins are a defensive class designed to outlast their opponents.

Priests are the masters of healing and preservation, restoring their wounded allies, shielding them in battle, and even resurrecting their fallen comrades. While they have a variety of protective and enhancement spells to bolster their allies, priests can also wreak terrible vengeance on their enemies, using the powers of shadow or holy light to destroy them. They are a diverse and powerful class, highly desirable in any group, capable of fulfilling multiple roles.

Rogues are a lightly armored melee class capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, passing by enemies unseen and striking from the shadows, then escaping from combat in the blink of an eye. Rogues can also craft poisons that damage or cripple their enemies, reducing their effectiveness in battle. Groups will find rogues valuable, for not only do they deal massive damage, but they can open locked doors or chests, and disarm hidden traps as well.

Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes. Shaman can wear medium armor, and even wield massive two-handed weapons in combat. They are a versatile class that can wade into battle, restoring their allies while hurling elemental bolts of lightning at their enemies.

Warlocks are masters of shadow, flame, and demonic power. They are a robed class that excels at plaguing their enemies with disease or curses, hurling bolts of fire or shadow energy across the battlefield, and summoning demons to aid them in combat. While warlocks are powerful casters that deal damage from a distance, their demonic powers can also protect or support their allies in battle, or even summon other players from across the world using ritual magic to conjure portals.

Warriors can be a raging berserker or an iron-clad juggernaut, capable of withstanding tremendous attacks while protecting their allies from harm. They have a wide variety of attacks that do everything from cripple their enemies, to dealing massive amounts of damage in a single retaliatory blow, and enhancing their allies' fighting ability with battle shouts. They excel at fighting multiple opponents at once, gaining rage from every blow dealt or received to unleash their attacks. Warriors are a versatile class with a variety of play-styles to choose from.

Tip of the Week
When you purchased the game, the brown box which contains the original game, there was a Game Manual included with the disks. Read this manual cover to cover BEFORE you start playing the game. This will give you a solid foundation as you are learning the game.
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